Kathryn Kitaen:
Full Name: Detective Lt. Kathryn Melissa Kitaen
Species: Uncursed Human
Allegiance: MCPD, Detective Bureau, Central Division, Precinct 9
Religion: Meraist
Social Status: 3 (salary M55,000/yr)
Age: 28 as of 5/19/1999
Eyes: Green
Hair: Shoulder-length, naturally mouse-brown (currently dyed auburn)
Height: 180 cm (5'11")
Physical Notes: Moderately fair, slightly gold complexion; fit and athletic; attractive features
Behavioral Notes: Energetic and adventurous; has a tendency to move fast and talk faster; generally speaks in a casual, informal manner, mixing in Street-slang and wizard jargon
Supernatural Abilities: Illusionist (Adeptus Exemptus); eidetic memory
Kathryn Kitaen is an Illusionist of
considerable talent and moderate skill who uses her powers to assist in undercover
work on the job. She is called "Kate" by her friends and coworkers.
Though she doesn't yet know it, she is one the prime candidates to become the
prophesied figure known as The Key. As such, Kate carries
in her veins the blood of many of the great heroes and leaders who worked to
defeat Nasoj, including Thomas V, Prince Phil, Charles
Matthias, Murikeer, and Raven. Tying together all of these diverse strands of
magical heritage is the blood of Merai hin'Dana, who
had been created from the very beginning to channel and shape the mystical energies
of the gods. In short, Kate is the heiress of everyone who brought about
Nasoj's downfall, and it is her destiny to finish the job that her ancestors
began.
Kate is an adventurous young woman with a zest for life that many find
infectious. She takes her work seriously, but she never misses an opportunity
to have some fun if it won't interfere with her duties. She is also a bit of
a practical joker.
Kate is quite tall, about 180 centimeters (5'11"), and has green
eyes and a moderately fair complexion that is closer to gold than
pink. She has shoulder-length hair, which she keeps pulled back when
she's on duty to keep it from getting in her eyes. Her hair is naturally a very
ordinary, mousy brown, but she dyes it frequently -- at the moment it's
more of an auburn color. A former college athlete, her body is trim and
muscular, and she keeps it in shape with regular trips to the gym.
As noted above, Kate was an athlete back in her college days, a forward for
her school's skyball team. Skyball is a fast-paced, physically demanding
sport that makes use of a multi-tiered arena laden with enchanted jump platforms
and gravity fields located in unusual places. Kate's team made it to the Imperial
championship in her senior year but lost in the closing seconds of the game.
Kate suffered a leg injury in that game that killed her chances in the professional
draft, but she struggled through physical therapy and managed to regain most
of her former ability -- by which time she was well on her way to becoming a
cop. She retains her love of the game and the remarkable stamina it built in
her, but that championship loss remains a sore point.
Kate has worked in a few different sections of the MCPD since joining them
in the fall of 1994 CR. She started out in Narcotics, spent a few years in Homicide,
and has been most recently assigned to the Magic Affairs section, which investigates
magic-related crimes. David Silverleaf has been her partner since 1997 CR, when
the two were put together in Homicide, and they were transferred to Magic Affairs
as a unit. The prevailing opinion at the precinct house is that the two are
joined at the hip, and that the only way to get them assigned to different sections
now would be to fake one of their deaths.
Kate is considered a Senior Journeyman (also called an Adeptus
Exemptus) as an Illusionist. She started taking magic classes as
early as she was permitted to do so, around age 7, and soon discovered that
her strongest talents lay in the area of Illusion. These days she is a member
of one of the local Metamor City mages' guilds, the
Rasmussen School of Illusion (RSI), where she
is known by the given-name Stardust. She values her knowledge of the
arcane arts and practices her spells often, both on and off the job, but she
has managed to hold on to the whimsical, tongue-in-cheek attitude that characterizes
illusionists in general and the RSI in particular. Her mentor, Danarr,
is quite fond of her, though he's not afraid to dress her down if he thinks
she's screwing up.
Kate has one especially remarkable talent that helps her both in her magic
and on the job: She has an eidetic memory. She can take in information
about her surroundings extremely quickly and remember it later with perfect
clarity. This sort of talent is rare, but it is utterly essential to be a really
good illusionist. There are lots of mediocre illusionists who can project
an image of a dog, but not your pet dog; or an image of a famous actress,
but not a woman they met the other day at the bar. Creating a believable image
requires very extensive knowledge of what you're trying to simulate, and for
most people that requires hours and hours of careful study. Kate's gift allows
her to make up very detailed, accurate illusions on the fly, and that
sets her apart from most other mages. Her current abilities are limited not
so much in detail as in scale and duration; she can create a very accurate illusion
of your pet dog, but recreating a huge dragon or an entire movie would be beyond
her skills at this point.
Being an illusionist is an interesting paradox for Kate. She was raised in
a stable home by parents who taught her the importance of honesty in
her words and dealings, and she tries to follow this code in her own life. At
the same time, though, her talent in magic has always run toward illusion, and
illusion is nothing more or less than a falsehood brought to life. A good illusionist
has to be creative, able to think on her feet -- and able to lie persuasively,
convincingly and intelligently. Kate tries very hard to stick to her principles
and tell (and show) the truth, even when a lie would be more convenient
... but the temptation is always there, enticing her to take the easy path and
use illusions to "solve" life's little problems. Quite often she will
distract an annoying co-worker by making their desk phone ring, only to feel
guilty hours later and wonder if what she did was justified.
On the Street, however, Kate's attitude about her illusions is very different.
The Street is her war zone, which she walks into every day knowing that she
is going to face down thugs, swoopies, gang-bangers and other, less human adversaries,
all of whom are out for blood. When she's on the beat, Kate uses illusions carefully
but remorselessly to mess with her opponents' heads and manipulate them
into making her job just a bit easier. Of course, every once in a while she
runs up against a goon who (1) knows she's an illusionist or (2) can see through
her illusions. When that happens she has to turn to her other skills to survive
-- and to her partner, David.
It should also be noted that Kate doesn't have any qualms about using her illusions
for practical jokes -- she's always careful to keep anyone from getting hurt,
and she always lets her "mark" know what happened at the end of the
gag. Sometimes the other cops grow weary of her pranks, but she generally keeps
a good nature about the whole thing -- her jokes are hardly ever malicious --
and that tends to rub off on those around her. Especially when they manage to
get back at her without spells of their own...
Kate is an adrenaline junkie. This is a large part of why she joined
the force to begin with. Once, back in her mid-teens, she came to Metamor City
with her parents to visit her aunt, uncle, and cousin, who lived on the first
sky-level of the city. Kate and her cousin, both tomboys, sneaked down to the
Street one night and ran afoul of a group of murderous swoopies. While her cousin
ran back home to get help, Kate distracted the bad guys, stole one of their
swoops and led them on a wild chase through the bowels of the city, using her
modest illusions to throw them off track and keep them a few steps behind her.
She had a few close calls -- well, actually, she was almost killed -- but she
managed to trick two swoopies into wiping out and led the rest of them right
into the waiting arms of the MCPD, who intercepted the gang-bangers on swoops
of their own and proceeded to bring them down. The experience terrified Kate
beyond belief, but it also gave her a sense of exhilaration she had never known
before -- and a great sense of satisfaction in knowing that she had helped nab
a group of bad guys. As she saw Metamor's finest cuff the punks and lead them
away, she knew that she wanted to be a police officer someday.
Kate's taste for wild thrills shows up in more than her choice of profession. When she can afford it, she spends her time surfing, snowboarding, skydiving and, of course, swoop-racing. She owns a swoop instead of a skimmer, and has taught herself a good deal about swoop maintenance over the years -- she's not about to replace the engine, but she can handle most small repairs herself. (And that's a good thing, since swoops generally require lots of small repairs on a regular basis. Especially the kind of swoop that Kate can afford.) Kate will race for money on Street-level courses from time to time, but she tries to pick places that are far away from her precinct; swoopies are a tough crowd, and she could get in a lot of trouble if the other racers (or race-goers) were to discover that she's a cop. She generally alters her appearance with a glamour when she goes to race, just to add an extra margin of safety. A good swoop-jockey, Kate doesn't often win big, but she usually places high enough in the races to rank a payoff. On average, the money she gets from racing is just about enough to cover the endless repairs to her swoop, most of which wouldn't be necessary so often if she wasn't racing. In other words, she does a little better than breaking even -- and for someone who lives for the rush of flirting with death, that's good enough.